SKRABI - VOLLSTÄNDIGES SERVER-BEFEHLSREGISTER WotLK 3.3.5a | Stand 08.10.2026 Core f19a18799a35f7c24bdcdc9ea399c601f166259b 690 Serverbefehle; 137 aktive Bot-Chattrigger. Rollen: 0 Spieler, 1 Moderator, 2 GM, 3 Administrator. RBAC und zusätzliche Kontextprüfungen gelten weiterhin. Serverbefehle in den Spielchat eingeben. Console=Ja bezeichnet zusätzlich die Serverkonsole. Das Register wurde aus 60 GetCommands-Quellen und den tatsächlichen RBAC-Zuordnungen gewonnen. Verändernde Befehle wurden nicht probeweise auf der Welt ausgeführt. .account Rolle: 0; Konsole: Nein Syntax: .account Display the access level of your account and the email adress if you possess the necessary permissions. .account 2fa remove Rolle: 0; Konsole: Nein Syntax: .account 2fa remove Disables two-factor authentication for this account, if enabled. .account 2fa setup Rolle: 0; Konsole: Nein Syntax: .account 2fa setup Sets up two-factor authentication for this account. Run .account 2fa setup 1 to get your 2FA key, then confirm with .account 2fa setup . .account addon Rolle: 0; Konsole: Nein Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk. .account create Rolle: 3; Konsole: Ja Syntax: .account create $account $password $email Create account and set password to it. $email is optional, can be left blank. .account delete Rolle: 3; Konsole: Ja Syntax: .account delete $account Delete account with all characters. .account flag add Rolle: 3; Konsole: Ja Syntax: .account flag add $account $flag Sets an AccountFlag on $account. $flag is a symbolic name in either its full form (e.g. ACCOUNT_FLAG_TRIAL) or short form (e.g. TRIAL). ACCOUNT_FLAG_GM is managed automatically and cannot be changed manually. .account flag list Rolle: 2; Konsole: Ja Syntax: .account flag list [$account] Lists every AccountFlag currently set on $account. Defaults to your own account when no argument is given. .account flag remove Rolle: 3; Konsole: Ja Syntax: .account flag remove $account $flag Clears an AccountFlag on $account. $flag is a symbolic name in either its full form (e.g. ACCOUNT_FLAG_TRIAL) or short form (e.g. TRIAL). ACCOUNT_FLAG_GM is managed automatically and cannot be changed manually. .account info Rolle: 2; Konsole: Ja Syntax: .account info [$account] Displays account level information for $account, given either as an account name or an account id. Defaults to the account of the selected player, or your own account when nothing is selected. .account lock country Rolle: 0; Konsole: Ja Syntax: .account lock country [on|off] Allow login from account only from current used Country or remove this requirement. .account lock ip Rolle: 0; Konsole: Ja Syntax: .account lock ip [on|off] Allow login from account only from current used IP or remove this requirement. .account onlinelist Rolle: 3; Konsole: Ja Syntax: .account onlinelist Show list of online accounts. .account password Rolle: 0; Konsole: Nein Syntax: .account password $old_password $new_password $new_password [$email] Change your account password. You may need to check the actual security mode to see if email input is necessary. .account remove country Rolle: 0; Konsole: Ja Syntax: .account remove country Removes the country information associated with the specified account. .account set 2fa Rolle: 3; Konsole: Ja Syntax: .account set 2fa Provide a base32 encoded secret to setup two-factor authentication for the account. Specify 'off' to disable two-factor authentication for the account. .account set addon Rolle: 3; Konsole: Ja Syntax: .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk. .account set email Rolle: 3; Konsole: Ja Syntax: .account set email $account $email $email_confirmation Add or change an email to the account. .account set gmlevel Rolle: 3; Konsole: Ja Syntax: .account set gmlevel [$account] #level #realmID Set the security level for targeted player (can't be used at self) or for an account name ($account) to a level of #level on the realm #realmID. #level may range from 0 to 3. #realmID may be -1 for all realms. .account set password Rolle: 3; Konsole: Ja Syntax: .account set password $account $password $password Set password for account. .achievement add Rolle: 2; Konsole: Ja Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link .achievement checkall Rolle: 2; Konsole: Ja Syntax: .achievement checkall Check all achievement criteria of the selected player. .additem Rolle: 2; Konsole: Ja Syntax: .additem Optional(playerName/playerGUID) #itemID/[#itemName]/#itemLink #itemCount Adds the specified item to you, the selected character or the specifed character name/GUID. If #itemCount is negative, you will remove #itemID. .additem set Rolle: 2; Konsole: Nein Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. .ahbotoptions Rolle: 2; Konsole: Ja Exakte Parameter mit .help ahbotoptions erfragen. Keine Datenbankhilfe vorhanden. .announce Rolle: 1; Konsole: Ja Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log. .anticheat delete Rolle: 3; Konsole: Ja Syntax: .anticheat delete [$charactername] Deletes anticheat statistics of current session of player. .anticheat global Rolle: 2; Konsole: Ja Syntax: .anticheat global Display if anticheat is active with global statistics. .anticheat jail Rolle: 2; Konsole: Ja Syntax: .anticheat jail [$charactername] Jails and restricts player and teleports GM cmd user to jail with no restrictions .anticheat parole Rolle: 3; Konsole: Ja Syntax: .anticheat parole [$charactername] Deletes anticheat statistics, removes jail restrictions, and sends to faction capital of player. .anticheat player Rolle: 2; Konsole: Ja Syntax: .anticheat player [$charactername] Display anticheat statistics of current session of player. .anticheat purge Rolle: 3; Konsole: Ja Syntax: .anticheat purge Deletes stored statistics of daily_players_reports table. .anticheat warn Rolle: 2; Konsole: Ja Syntax: .anticheat warn [$charactername] Sends individual player they are being monitored for possible cheating. .aoeloot off Rolle: 0; Konsole: Nein Exakte Parameter mit .help aoeloot off erfragen. Keine Datenbankhilfe vorhanden. .aoeloot on Rolle: 0; Konsole: Nein Exakte Parameter mit .help aoeloot on erfragen. Keine Datenbankhilfe vorhanden. .appear Rolle: 2; Konsole: Nein Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline. .arena captain Rolle: 2; Konsole: Nein Syntax: .arena captain #TeamID $name A command to set new captain to the team $name must be in the team .arena create Rolle: 2; Konsole: Ja Syntax: .arena create $name "arena name" #type A command to create a new Arena-team in game. #type = [2/3/5] .arena disband Rolle: 2; Konsole: Ja Syntax: .arena disband #TeamID A command to disband Arena-team in game. .arena info Rolle: 2; Konsole: Ja Syntax: .arena info #TeamID A command that show info about arena team .arena lookup Rolle: 2; Konsole: Ja Syntax: .arena lookup $name A command that give a list of arenateam with the given $name .arena rename Rolle: 2; Konsole: Ja Syntax: .arena rename "oldname" "newname" A command to rename Arena-team name. .arena season deleteteams Rolle: 3; Konsole: Ja Syntax: .arena season deleteteams Deletes ALL arena teams. .arena season reward Rolle: 3; Konsole: Ja Syntax: .arena season reward $brackets Builds a ladder by combining team brackets and provides rewards from the arena_season_reward table. Example usage: # Combine all brackets, build a ladder, and distribute rewards among them .arena season reward all # Build ladders separately for 2v2, 3v3, and 5v5 brackets so each bracket receives its own rewards .arena season reward 2 .arena season reward 3 .arena season reward 5 # Combine 2v2 and 3v3 brackets and distribute rewards .arena season reward 2,3 .arena season set state Rolle: 3; Konsole: Ja Syntax: .arena season set state $state Changes the state for the current season. Available states: 0 - disabled. Players can't queue for the arena. 1 - in progress. Players can use arena-related functionality. .arena season start Rolle: 3; Konsole: Ja Syntax: .arena season start $season_id Starts a new arena season, places the correct vendors, and sets the new season state to IN PROGRESS. .aura Rolle: 2; Konsole: Nein Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit. .aura stack Rolle: 2; Konsole: Nein Syntax: .aurastack #spellid #stacks Modify #stacks of an already applied #spellid to the selected Unit. .autobroadcast add Rolle: 3; Konsole: Ja Syntax: .autobroadcast add $weight $text Add a new autobroadcast entry with the given weight and text. .autobroadcast list Rolle: 2; Konsole: Ja Syntax: .autobroadcast list List all autobroadcast entries. .autobroadcast locale Rolle: 3; Konsole: Ja Syntax: .autobroadcast locale $id $locale $text Add or replace a localized text for the autobroadcast entry with the given ID. .autobroadcast remove Rolle: 3; Konsole: Ja Syntax: .autobroadcast remove $id Remove the autobroadcast entry with the given ID and its locale entries. .bags clear Rolle: 2; Konsole: Nein Syntax: .bags clear $itemQuality Clear from players' bags all items including and below $itemQuality (or all items if used .bags clear all). .ban account Rolle: 1; Konsole: Ja Syntax: .ban account $Name $bantime $reason Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". .ban character Rolle: 1; Konsole: Ja Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". .ban ip Rolle: 1; Konsole: Ja Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". .ban playeraccount Rolle: 1; Konsole: Ja Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". .baninfo account Rolle: 1; Konsole: Ja Syntax: .baninfo account $accountid Watch full information about a specific ban. .baninfo character Rolle: 1; Konsole: Ja Syntax: .baninfo character $charactername Watch full information about a specific ban. .baninfo ip Rolle: 1; Konsole: Ja Syntax: .baninfo ip $ip Watch full information about a specific ban. .banlist account Rolle: 1; Konsole: Ja Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans. .banlist character Rolle: 1; Konsole: Ja Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required. .banlist ip Rolle: 1; Konsole: Ja Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans. .bf enable Rolle: 3; Konsole: Ja Syntax: .bf enable [#battleid] #battleid is optional and defaults to 1 (Wintergrasp). .bf queue Rolle: 2; Konsole: Ja Syntax: .bf queue [#battleid] Displays all players currently in queue, invited, or actively in war for the specified battlefield. #battleid is optional and defaults to 1 (Wintergrasp). .bf start Rolle: 3; Konsole: Ja Syntax: .bf start [#battleid] #battleid is optional and defaults to 1 (Wintergrasp). .bf stop Rolle: 3; Konsole: Ja Syntax: .bf stop [#battleid] #battleid is optional and defaults to 1 (Wintergrasp). .bf switch Rolle: 3; Konsole: Ja Syntax: .bf switch [#battleid] #battleid is optional and defaults to 1 (Wintergrasp). .bf timer Rolle: 3; Konsole: Ja Syntax: .bf timer [#battleid] #timer #battleid is optional and defaults to 1 (Wintergrasp). #timer: use a timestring like "1h15m30s". .bindsight Rolle: 2; Konsole: Nein Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target. .bm Rolle: 2; Konsole: Nein Syntax: .bm [on/off] Enable or Disable in game Beastmaster mode or show current state if on/off not provided. .cache delete Rolle: 2; Konsole: Ja Syntax: .cache delete $playerName Deletes the cached data for the selected character. Use for debugging only! .cache info Rolle: 2; Konsole: Ja Syntax: .cache info $playerName Displays cached data for the selected character. .cache refresh Rolle: 2; Konsole: Ja Syntax: .cache refresh $playerName Deletes the current cache and refreshes it with updated data. .cast Rolle: 2; Konsole: Nein Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'triggered' or part provided then spell cast with triggered flag. .cast back Rolle: 2; Konsole: Nein Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'triggered' or part provided then spell cast with triggered flag. .cast dest Rolle: 2; Konsole: Nein Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If 'triggered' or part provided then spell cast with triggered flag. .cast dist Rolle: 2; Konsole: Nein Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to point at distance #dist. If 'triggered' or part provided then spell cast with triggered flag. Not all spells can be cast as area spells. .cast self Rolle: 2; Konsole: Nein Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'triggered' or part provided then spell cast with triggered flag. .cast target Rolle: 2; Konsole: Nein Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'triggered' or part provided then spell cast with triggered flag. .character changeaccount Rolle: 3; Konsole: Ja Syntax: .character changeaccount $NewAccountName $Name. Moves the specified character to the provided account. Kicks the player if the character is online. .character changefaction Rolle: 2; Konsole: Ja Syntax: .character changefaction $name Change character faction. .character changerace Rolle: 2; Konsole: Ja Syntax: .character changerace $name Change character race. .character check bag Rolle: 2; Konsole: Ja Syntax: .character check bag [$target_player] #bagSlot 1 - 4 .character check bank Rolle: 2; Konsole: Ja Syntax: .character check bank Show your bank inventory. .character check profession Rolle: 2; Konsole: Ja Syntax: .character check profession [$target_player] Show known professions list for selected player .character customize Rolle: 2; Konsole: Ja Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login. .character deleted delete Rolle: 3; Konsole: Ja Syntax: .character deleted delete #guid|$name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted. .character deleted list Rolle: 2; Konsole: Ja Syntax: .character deleted list [#guid|$name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected. .character deleted purge Rolle: 3; Konsole: Ja Syntax: .character deleted purge [#keepDays] Completely removes all characters from the database that where deleted more than #keepDays ago. If #keepDays not provided the used value from worldserver.conf option 'CharDelete.KeepDays'. If 'CharDelete.KeepDays' option is disabled (set to value 0) then this command can't be used without the specifying #keepDays parameter. .character deleted restore Rolle: 2; Konsole: Ja Syntax: .character deleted restore #guid|$name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! .character erase Rolle: 3; Konsole: Ja Syntax: .character erase $name Delete character $name. Character finally deleted in case any deleting options. .character level Rolle: 2; Konsole: Ja Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. .character rename Rolle: 2; Konsole: Ja Syntax: .character rename [$name] [reserveName] [$newName] Mark selected in game or by $name in command character for rename at next login. If [reserveName] is 1 then the player's current name is added to the list of reserved names. If [newName] then the player will be forced rename. .character reputation Rolle: 2; Konsole: Ja Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $player_name. .character titles Rolle: 2; Konsole: Ja Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_name. .chatfilter add Rolle: 2; Konsole: Ja Syntax: .chatfilter add $word Add $word to the `chat_filter` table and reload the chat filter. .chatfilter list Rolle: 2; Konsole: Ja Syntax: .chatfilter list List all entries from the `chat_filter` table. .chatfilter remove Rolle: 2; Konsole: Ja Syntax: .chatfilter remove $word Remove $word from the `chat_filter` table and reload the chat filter. .cheat casttime Rolle: 2; Konsole: Nein Syntax: .cheat casttime [on/off] Remove spells' casting time. .cheat cooldown Rolle: 2; Konsole: Nein Syntax: .cheat cooldown [on/off] Disable spells' cooldowns. .cheat explore Rolle: 2; Konsole: Nein Syntax: .cheat explore #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. .cheat god Rolle: 2; Konsole: Nein Syntax: .cheat god [on/off] Turn the user invulnerable. .cheat power Rolle: 2; Konsole: Nein Syntax: .cheat power [on/off] Remove spells' cost (mana, energy, rage...). .cheat status Rolle: 2; Konsole: Nein Syntax: .cheat status Shows the cheats you currently have enabled. .cheat taxi Rolle: 2; Konsole: Nein Syntax: .cheat taxi on/off Temporary grant access to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes are still accessible after removing access. .cheat waterwalk Rolle: 2; Konsole: Nein Syntax: .cheat waterwalk on/off Allow to walk on water (self or selected character). .combatstop Rolle: 2; Konsole: Ja Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. .cometome Rolle: 2; Konsole: Nein Syntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB). .commands Rolle: 0; Konsole: Ja Syntax: .commands Display a list of available commands for your account level. .commentator Rolle: 2; Konsole: Nein Syntax: .commentator [on/off] Enable or Disable in game Commentator tag or show current state if on/off not provided. .cooldown Rolle: 2; Konsole: Nein Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). .damage Rolle: 2; Konsole: Nein Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. .debug Mod32Value Rolle: 2; Konsole: Nein Syntax: .debug Mod32Value #field #value Add #value to field #field of your character. .debug anim Rolle: 2; Konsole: Nein TODO .debug areatriggers Rolle: 2; Konsole: Nein Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger .debug arena Rolle: 2; Konsole: Nein Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player. .debug bg Rolle: 2; Konsole: Ja Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. .debug boundary Rolle: 2; Konsole: Nein Syntax: .debug boundary [duration] [fill] [z] Optional arguments: - duration: Duration in ms (default: 5000, max: 180000). - fill: Fills the boundary with markers. - z: Includes z-axis in visualization. .debug combat Rolle: 2; Konsole: Nein Syntax: .debug combat Lists PvP and PvE combat references of the selected unit (or self). .debug cooldown Rolle: 2; Konsole: Nein Syntax: .debug cooldown #spellID #cooldownTime #itemID Apply a cooldown of the given duration (in milliseconds) for the given spell and item ID. .debug dummy Rolle: 2; Konsole: Nein Syntax: .debug dummy Catch-all debug command. Does nothing by default. If you want it to do things for testing, add the things to its script in cs_debug.cpp. .debug entervehicle Rolle: 2; Konsole: Nein Syntax: .debug entervehicle #entry #seatID Enter the targeted or given vehicle ID in the given seat. .debug factionchange Rolle: 2; Konsole: Ja Syntax: .debug factionchange [$playerName] Checks all faction/race change requirements for the target player and reports pass/fail for each condition (AT_LOGIN flags, guild, arena captain, mail, auctions, gold limit). .debug getitemstate Rolle: 2; Konsole: Nein Syntax: .debug getitemstate #itemState [unchanged/changed/new/removed/queue/check_all] Returns all items in a given player's inventory with a given item state. .debug getitemvalue Rolle: 2; Konsole: Nein Syntax: .debug getitemvalue #GUID #index Returns the value of the given index for the given item GUID. .debug getvalue Rolle: 2; Konsole: Nein Syntax: .debug getvalue #index #isInt Returns either an integer or float value at a given index of your target. .debug hostile Rolle: 2; Konsole: Nein Syntax: .debug hostile Returns the hostile reference list of a given player. .debug itemexpire Rolle: 2; Konsole: Nein Syntax: .debug itemexpire #GUID Destroy an item with the given GUID. .debug lfg Rolle: 2; Konsole: Ja Syntax: .debug lfg Toggle debug mode for lfg. In debug mode GM can start lfg queue with one player. .debug loot Rolle: 2; Konsole: Ja Syntax: .debug loot [count] Simulates loot generation for the given loot type and ID, outputting the results to chat without creating items. Optional count (1-100) repeats the simulation and shows aggregated drop rates. Valid types: creature, gameobject, fishing, item, pickpocketing, skinning, disenchant, prospecting, milling, spell, reference, mail, player .debug lootrecipient Rolle: 2; Konsole: Nein Syntax: .debug lootrecipient Returns the loot recipient of the targeted creature. .debug los Rolle: 2; Konsole: Nein Syntax: .debug los Returns line of sight status between you and your target. .debug mapdata Rolle: 2; Konsole: Nein Syntax: .debug mapdata Displays debug information about the current map. .debug moveflags Rolle: 2; Konsole: Nein Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target .debug objectcount Rolle: 2; Konsole: Ja Syntax: .debug objectcount Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified .debug play cinematic Rolle: 2; Konsole: Nein Syntax: .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly. .debug play movie Rolle: 2; Konsole: Nein Syntax: .debug play movie #movieid Play movie #movieid for you. .debug play music Rolle: 2; Konsole: Nein Syntax: .debug play music Play music with . Music will be played only for you. Other players will not hear this. .debug play sound Rolle: 2; Konsole: Nein Syntax: .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds... .debug play visual Rolle: 2; Konsole: Nein Syntax: .debug play visual #visualid Play spell visual with #visualid. #visualid refers to the ID from SpellVisualKit.dbc .debug send buyerror Rolle: 2; Konsole: Nein Syntax: .debug send buyerror #error Sends the given buy error result. .debug send channelnotify Rolle: 2; Konsole: Nein Syntax: .debug send channelnotify #type Sends a channel notify message of the given type. .debug send chatmessage Rolle: 2; Konsole: Nein Syntax: .debug send chatmessage #type Sends a chat message of the given type. .debug send equiperror Rolle: 2; Konsole: Nein Syntax: .debug send equiperror #error Sends the given equip error result. .debug send largepacket Rolle: 2; Konsole: Nein Syntax: .debug send largepacket Sends a system message of 128 kilobytes. .debug send opcode Rolle: 2; Konsole: Nein Syntax: .debug send opcode Sends opcodes contained in "opcode.txt". .debug send qinvalidmsg Rolle: 2; Konsole: Nein Syntax: .debug send qinvalidmsg #error Sends the given quest error result. .debug send qpartymsg Rolle: 2; Konsole: Nein Syntax: .debug send qpartymsg #message Sends the given party quest share message. .debug send sellerror Rolle: 2; Konsole: Nein Syntax: .debug send sellerror #error Sends the given sell error result. .debug send setphaseshift Rolle: 2; Konsole: Nein Syntax: .debug send setphaseshift #phaseShift Sends a phase shift message with the given phase shift value. .debug send spellfail Rolle: 2; Konsole: Nein Syntax: .debug send spellfail #result #failArgument1 #failArgument2 Sends a spell failure message with the given result and argument values. .debug setaurastate Rolle: 2; Konsole: Nein Syntax: .debug setaurastate #state #apply Sets the selected units aura state using the given apply value. .debug setbit Rolle: 2; Konsole: Nein Syntax: .debug setbit #index #bit Sets the unsigned 32-bit integer value of the target at the given index to the given bit. .debug setitemvalue Rolle: 2; Konsole: Nein Syntax: .debug setitemvalue #GUID #index #value Sets the value of the given index for the given item GUID to the given value. .debug setvalue Rolle: 2; Konsole: Nein Syntax: .debug setvalue #index #value Sets the unsigned 32-bit integer or float value of the target at the given index to the given value. .debug setvid Rolle: 2; Konsole: Nein Syntax: .debug setvid #ID Currently disabled. Sets the given target's vehicle ID to the given value. .debug spawnvehicle Rolle: 2; Konsole: Nein Syntax: .debug spawnvehicle #entry #ID Creates a vehicle with the given ID. .debug threat Rolle: 2; Konsole: Nein Syntax: .debug threat Returns the threat list of a given creature. .debug threatinfo Rolle: 2; Konsole: Nein Syntax: .debug threatinfo Displays various debug information about the target's threat state, modifiers, redirects and similar. .debug unitstate Rolle: 2; Konsole: Nein Syntax: .debug unitstate [#unitstate] Sets the unit state for the selected unit or displays current unit and react state. .debug update Rolle: 2; Konsole: Nein Syntax: .debug update #index [#value] USE WITH CAUTION, CAN CRASH THE SERVER Reads or writes the raw 32-bit update field at #index on the selected unit. With no #value, prints the current value; with #value, sets it. Writing an invalid value can crash the server. Valid #index are the *_FIELD enums in src/server/game/Entities/Object/Updates/UpdateFields.h (UNIT_FIELD_* for creatures, PLAYER_FIELD_* for players). .debug uws Rolle: 2; Konsole: Nein Syntax: .debug uws #variable #value Sends a worldstate update for the given variable to the given value. .debug visibilitydata Rolle: 2; Konsole: Nein Syntax: .debug visibilitydata Displays debug information related to object visibility around the player. .debug zonestats Rolle: 2; Konsole: Ja .debug zonestats [$playerName] Displays the amount of players in the player's current zone. .deserter bg add Rolle: 2; Konsole: Ja Syntax: .deserter bg add $playerName <$time> Adds the bg deserter debuff to a player or your target with $time. Optional $time: use a timestring like "1h15m30s".Default: 15m .deserter bg remove Rolle: 2; Konsole: Ja Syntax: .deserter bg remove $playerName Removes the bg deserter debuff from a player or your target. .deserter bg remove all Rolle: 2; Konsole: Ja Syntax: .deserter bg remove all <$maxDuration> Removes the bg deserter debuff from all online and offline players. Optional $maxDuration sets the maximum duration to be removed. Use a timestring like "1h45m". "-1" for any duration. Default: 15m .deserter instance add Rolle: 2; Konsole: Ja Syntax: .deserter instance add $playerName <$time> Adds the instance deserter debuff to a player or your target with $time. Optional $time: use a timestring like "1h15m30s". Default: 30m .deserter instance remove Rolle: 2; Konsole: Ja Syntax: .deserter instance remove $playerName Removes the instance deserter debuff from a player or your target. .deserter instance remove all Rolle: 2; Konsole: Ja Syntax: .deserter instance remove all <$maxDuration> Removes the instance deserter debuff from all online and offline players. Optional $maxDuration sets the maximum duration to be removed. Use a timestring like "1h45m". "-1" for any duration. Default: 30m .dev Rolle: 2; Konsole: Nein Syntax: .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided. .die Rolle: 2; Konsole: Nein Syntax: .die Kill the selected player. If no player is selected, it will kill you. .disable add battleground Rolle: 3; Konsole: Ja Syntax: .disable add battleground $entry $flag $comment .disable add map Rolle: 3; Konsole: Ja Syntax: .disable add map $entry $flag $comment .disable add outdoorpvp Rolle: 3; Konsole: Ja Syntax: .disable add outdoorpvp $entry $flag $comment .disable add quest Rolle: 3; Konsole: Ja Syntax: .disable add quest $entry $flag $comment .disable add spell Rolle: 3; Konsole: Ja Syntax: .disable add spell $entry $flag $comment .disable add vmap Rolle: 3; Konsole: Ja Syntax: .disable add vmap $entry $flag $comment .disable remove battleground Rolle: 3; Konsole: Ja Syntax: .disable remove battleground $entry .disable remove map Rolle: 3; Konsole: Ja Syntax: .disable remove map $entry .disable remove outdoorpvp Rolle: 3; Konsole: Ja Syntax: .disable remove outdoorpvp $entry .disable remove quest Rolle: 3; Konsole: Ja Syntax: .disable remove quest $entry .disable remove spell Rolle: 3; Konsole: Ja Syntax: .disable remove spell $entry .disable remove vmap Rolle: 3; Konsole: Ja Syntax: .disable remove vmap $entry .dismount Rolle: 0; Konsole: Nein Syntax: .dismount Dismount you, if you are mounted. .distance Rolle: 2; Konsole: Nein Syntax: .distance Display the distance from your character to the selected creature. .event activelist Rolle: 2; Konsole: Ja Syntax: .event activelist Show list of currently active events. .event info Rolle: 2; Konsole: Ja Syntax: .event info [event_id] Displays information about game events. .event start Rolle: 2; Konsole: Ja Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB). .event stop Rolle: 2; Konsole: Ja Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). .flusharenapoints Rolle: 3; Konsole: Ja Syntax: .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week. .freeze Rolle: 2; Konsole: Nein Syntax: .freeze (#player) "Freezes" #player and disables his chat. When using this without #name it will freeze your target. .gear repair Rolle: 2; Konsole: Nein Syntax: .gear repair Repair all selected player's items. .gear stats Rolle: 0; Konsole: Nein Syntax: .gear stats .gm chat Rolle: 2; Konsole: Nein Syntax: .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided. .gm fly Rolle: 2; Konsole: Nein Syntax: .gm fly [on/off] Enable/disable gm fly mode. .gm ingame Rolle: 0; Konsole: Ja Syntax: .gm ingame Display a list of available in game Game Masters. .gm list Rolle: 0; Konsole: Ja Syntax: .gm list Display a list of all Game Masters accounts and security levels. .gm off Rolle: 2; Konsole: Nein Syntax: .gm off Turns off GM flag. .gm on Rolle: 2; Konsole: Nein Syntax: .gm on Turns on GM flag. .gm spectator Rolle: 2; Konsole: Nein Syntax: .gm spectator on|off Requires .gm on. Allows the GM character to follow members of the opposite faction. You may need to change zones for the effect to apply. .gm visible Rolle: 2; Konsole: Nein Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players. .gmannounce Rolle: 1; Konsole: Ja Syntax: .gmannounce $announcement Send an announcement to online Gamemasters. .gmnameannounce Rolle: 1; Konsole: Ja Syntax: .gmnameannounce $announcement. Send an announcement to all online GM's, displaying the name of the sender. .gmnotify Rolle: 1; Konsole: Ja Syntax: .gmnotify $notification Displays a notification on the screen of all online GM's. .go creature Rolle: 2; Konsole: Nein Syntax: .go creature $creature.guid Teleports you to the creature using `guid` value of `creature` table. .go creature id Rolle: 2; Konsole: Nein Syntax: .go creature id #creature_entry [#spawn] Teleports you to first (if no #spawn provided) spawn the given creature entry. .go creature name Rolle: 2; Konsole: Nein Syntax: .go creature name $creature_template.name Teleports you to a creature using the `name` value of `creature_template` table. In the case of multiple creature of the same `name` existing in the world, you will be teleported to the lowest `guid` creature. When running the command for names with spaces don't break the string, example: .go creature name Ruby Scalebane .go gameobject Rolle: 2; Konsole: Nein Syntax: .go gameobject $gameobject.guid Teleports you to the gameobject using `guid` value of `gameobject` table. .go gameobject id Rolle: 2; Konsole: Nein Syntax: .go gameobject id #gameobject_entry [#spawn] Teleports you to first (if no #spawn provided) spawn the given gameobject entry. .go graveyard Rolle: 2; Konsole: Nein Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified. .go grid Rolle: 2; Konsole: Nein Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided). .go quest Rolle: 2; Konsole: Nein Syntax: .go quest . Teleports you to the quest starter/ender creature or object. .go taxinode Rolle: 2; Konsole: Nein Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart .go ticket Rolle: 2; Konsole: Nein Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created. .go trigger Rolle: 2; Konsole: Nein Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger. .go xyz Rolle: 2; Konsole: Nein Syntax: .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If #z is not provided, ground/water level will be used. If #mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used. Non-numbers are allowed and will be ignored. .go zonexy Rolle: 2; Konsole: Nein Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart .gobject activate Rolle: 2; Konsole: Nein Syntax: .gobject activate #guid Activates an object like a door or a button. .gobject add Rolle: 2; Konsole: Nein Syntax: .gobject add #id Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject. .gobject add temp Rolle: 2; Konsole: Nein Adds a temporary gameobject that is not saved to DB. .gobject delete Rolle: 2; Konsole: Nein Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid. .gobject despawngroup Rolle: 2; Konsole: Nein Syntax: .gobject despawngroup #groupId Despawns all gameobjects in the given spawn group. .gobject info Rolle: 2; Konsole: Nein Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry. .gobject load Rolle: 3; Konsole: Ja Syntax: .gobject load #spawnId Load a gameobject spawn from the database into the world by its GUID. .gobject move Rolle: 2; Konsole: Nein Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). .gobject near Rolle: 2; Konsole: Nein Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. .gobject respawn Rolle: 2; Konsole: Nein Syntax: .gobject respawn #guid./nRespawns the target gameobject. .gobject set phase Rolle: 2; Konsole: Nein Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent. .gobject set state Rolle: 2; Konsole: Nein Syntax: .gobject set state #GUIDLow, #objectType, #objectState Sets the byte value or sends a custom animation for a given gameobject GUID. .gobject spawngroup Rolle: 2; Konsole: Nein Syntax: .gobject spawngroup #groupId Spawns all gameobjects in the given spawn group. .gobject target Rolle: 2; Konsole: Nein Syntax: .gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part. .gobject turn Rolle: 2; Konsole: Nein Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation. .gps Rolle: 0; Konsole: Nein Syntax: .gps [$name|$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id .group disband Rolle: 2; Konsole: Nein Syntax: .group disband [$characterName] Disbands the given character's group. .group invites Rolle: 2; Konsole: Nein Syntax: .group invites on|off Enable/disable accepting group invites. .group join Rolle: 2; Konsole: Nein Syntax: .group join $AnyCharacterNameFromGroup [$CharacterName] Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected). .group leader Rolle: 2; Konsole: Nein Syntax: .group leader [$characterName] Sets the given character as his group's leader. .group list Rolle: 2; Konsole: Ja Syntax: .group list [$CharacterName] Lists all the members of the group/party the player is in. .group remove Rolle: 2; Konsole: Nein Syntax: .group remove [$characterName] Removes the given character from his group. .group revive Rolle: 2; Konsole: Nein Syntax: .group revive $characterName Revives all group members of the given character or self if not provided. .groupsummon Rolle: 2; Konsole: Nein Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline. .guid Rolle: 2; Konsole: Nein Syntax: .guid Display the GUID for the selected character. .guild create Rolle: 2; Konsole: Ja Syntax: .guild create [$GuildLeaderName] "$GuildName" Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes. .guild delete Rolle: 2; Konsole: Ja Syntax: .guild delete "$GuildName" Delete guild $GuildName. Guild name must in quotes. .guild info Rolle: 2; Konsole: Ja Shows information about the target's guild or a given Guild Id or Name. .guild invite Rolle: 2; Konsole: Ja Syntax: .guild invite [$CharacterName] "$GuildName" Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes. .guild rank Rolle: 2; Konsole: Ja Syntax: .guild rank [$CharacterName] #RankNumber Set for player $CharacterName (or selected) rank #Rank in a guild. Ranks value are numeric, 0 = Guild Master, 1 = Officer, etc... .guild rename Rolle: 2; Konsole: Ja Syntax: .guild rename "$GuildName" "$NewGuildName" Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes. .guild uninvite Rolle: 2; Konsole: Ja Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild. .help Rolle: 0; Konsole: Ja Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands. .hidearea Rolle: 2; Konsole: Nein Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. .honor add Rolle: 2; Konsole: Nein Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player. .honor add kill Rolle: 2; Konsole: Nein Syntax: .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player) .honor update Rolle: 2; Konsole: Nein Syntax: .honor update Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player. .instance getbossstate Rolle: 2; Konsole: Ja Syntax: .instance getbossstate [$Name] Displays the state for every available encounter. If no character name is provided, the current map will be used as target. .instance listbinds Rolle: 2; Konsole: Nein Syntax: .instance listbinds Lists the binds of the selected player. .instance savedata Rolle: 2; Konsole: Nein Syntax: .instance savedata Save the InstanceData for the current player's map to the DB. .instance setbossstate Rolle: 2; Konsole: Ja Syntax: .instance setbossstate $bossId $encounterState [$Name] Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target. .instance stats Rolle: 2; Konsole: Ja Syntax: .instance stats Shows statistics about instances. .instance unbind Rolle: 2; Konsole: Nein Syntax: .instance unbind [difficulty] Clear all/some of player's binds .inventory count Rolle: 2; Konsole: Nein Syntax: .inventory count $playerName or $plaerGuid Count free slots in bags divided into different bag types. .item move Rolle: 2; Konsole: Ja Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented .item refund Rolle: 3; Konsole: Ja Syntax: .item refund Removes the item and restores honor/arena/items according to extended cost. .item restore Rolle: 3; Konsole: Ja Syntax: .item restore [#recoveryItemId] [#playername] Restore an disposed item for the specified player. Get recoveryId from ".item restore list" command. .item restore list Rolle: 3; Konsole: Ja Syntax: .item restore list [#playername] See restorable items for the specified player. .kick Rolle: 1; Konsole: Ja Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason". .learn Rolle: 2; Konsole: Nein Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If 'all' provided then all ranks learned. .learn all crafts Rolle: 2; Konsole: Nein Syntax: .learn crafts Learn all professions and recipes. .learn all default Rolle: 2; Konsole: Nein Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests. .learn all gm Rolle: 2; Konsole: Nein Syntax: .learn all gm Learn all default spells for Game Masters. .learn all lang Rolle: 2; Konsole: Nein Syntax: .learn all lang Learn all languages .learn all my class Rolle: 2; Konsole: Nein Syntax: .learn all my class Learn all spells (trainer, talent, and quest rewards) for your class. .learn all my pettalents Rolle: 2; Konsole: Nein Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets). .learn all my quest Rolle: 2; Konsole: Nein Syntax: .learn all my quest Learn all spells rewarded from quest for your class. .learn all my talents Rolle: 2; Konsole: Nein Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class. .learn all my trainer Rolle: 2; Konsole: Nein Syntax: .learn all my trainer Learn all spells taught by trainers for your class. .learn all recipes Rolle: 2; Konsole: Nein Syntax: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting .levelup Rolle: 2; Konsole: Nein Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. .lfg clean Rolle: 2; Konsole: Ja Syntax: .flg clean Cleans current queue, only for debugging purposes. .lfg cooldown Rolle: 2; Konsole: Ja Syntax: .lfg cooldown Clears all LFG dungeon cooldowns for all players. .lfg group Rolle: 2; Konsole: Nein Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected). .lfg options Rolle: 2; Konsole: Ja Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present. .lfg player Rolle: 2; Konsole: Nein Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected). .lfg queue Rolle: 2; Konsole: Ja Syntax: .lfg queue Shows info about current lfg queues. .linkgrave Rolle: 3; Konsole: Nein Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). .list auras Rolle: 2; Konsole: Nein Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras. .list auras id Rolle: 2; Konsole: Nein Syntax: .list auras id Lists all active auras on the selected unit by spell ID. .list auras name Rolle: 2; Konsole: Nein Syntax: .list auras name Lists all active auras on the selected unit by spell name. .list creature Rolle: 2; Konsole: Ja Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. .list item Rolle: 2; Konsole: Ja Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. .list object Rolle: 2; Konsole: Ja [DEPRECATED]: use ".list gobject" instead. Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid .list respawns Rolle: 2; Konsole: Ja Syntax: .list respawns [entryId] In-game: shows all pending creature and gameobject respawns on the current map, filtered by entryId if provided. Console: .list respawns #mapId [#instanceId [#entryId]] - specify map and optional instance ID and entry filter. .lookup area Rolle: 0; Konsole: Ja Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID's. .lookup creature Rolle: 0; Konsole: Ja Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's. .lookup event Rolle: 2; Konsole: Ja Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name. .lookup faction Rolle: 0; Konsole: Ja Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name. .lookup gobject Rolle: 2; Konsole: Ja Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's. .lookup item Rolle: 0; Konsole: Ja Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's. .lookup item set Rolle: 2; Konsole: Ja Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's. .lookup map Rolle: 2; Konsole: Ja Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID's. .lookup object Rolle: 2; Konsole: Ja [DEPRECATED]: use ".lookup gobject" instead. Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid .lookup player account Rolle: 2; Konsole: Ja Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results. .lookup player email Rolle: 2; Konsole: Ja Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results. .lookup player ip Rolle: 2; Konsole: Ja Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results. .lookup quest Rolle: 0; Konsole: Ja Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's. .lookup skill Rolle: 0; Konsole: Ja Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's. .lookup spell Rolle: 0; Konsole: Ja Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's. .lookup spell id Rolle: 2; Konsole: Ja Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name. .lookup taxinode Rolle: 2; Konsole: Ja Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name. .lookup teleport Rolle: 0; Konsole: Ja Syntax: .lookup teleport $substring Search and output all .teleport command locations with provide $substring in name. .lookup title Rolle: 2; Konsole: Ja Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's. .mail list Rolle: 2; Konsole: Ja Syntax: .mail list [$player] Displays all mail data (except subject and body) for the target player. .mail return Rolle: 2; Konsole: Ja Syntax: .mail return $player $mailId Returns the specified mail to its original sender. .mailbox Rolle: 3; Konsole: Nein Syntax: .mailbox Show your mailbox content. .maxskill Rolle: 2; Konsole: Nein Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level. .mmap loadedtiles Rolle: 2; Konsole: Nein Syntax: .mmap loadedtiles to show which tiles are currently loaded .mmap loc Rolle: 2; Konsole: Nein Syntax: .mmap loc to print on which tile one is .mmap path Rolle: 2; Konsole: Nein Syntax: .mmap path to calculate and show a path to current select unit .mmap stats Rolle: 2; Konsole: Nein Syntax: .mmap stats to show information about current state of mmaps .mmap testarea Rolle: 2; Konsole: Nein Syntax: .mmap testarea to calculate paths for all nearby npcs to player .modify arenapoints Rolle: 2; Konsole: Nein Syntax: .modify arenapoints #value Add $amount arena points to the selected player. .modify bit Rolle: 2; Konsole: Nein Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. .modify drunk Rolle: 2; Konsole: Nein Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. .modify energy Rolle: 2; Konsole: Nein Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy. .modify faction Rolle: 2; Konsole: Nein Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. .modify gender Rolle: 2; Konsole: Nein Syntax: .modify gender male/female Change gender of selected player. .modify honor Rolle: 2; Konsole: Nein Syntax: .modify honor $amount Add $amount honor points to the selected player. .modify hp Rolle: 2; Konsole: Nein Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp. .modify mana Rolle: 2; Konsole: Nein Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana. .modify money Rolle: 2; Konsole: Nein Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. .modify mount Rolle: 2; Konsole: Nein Syntax: .modify mount #id #speed Set CreatureDisplayID as #id and set speed to #speed value between 0.1 - 50.0 .modify phase Rolle: 2; Konsole: Nein Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. .modify rage Rolle: 2; Konsole: Nein Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage. .modify reputation Rolle: 2; Konsole: Nein Syntax: .modify reputation #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id. .modify runicpower Rolle: 2; Konsole: Nein Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power. .modify scale Rolle: 2; Konsole: Nein .modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10. .modify speed Rolle: 2; Konsole: Nein Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50. .modify speed all Rolle: 2; Konsole: Nein Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. .modify speed backwalk Rolle: 2; Konsole: Nein Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. .modify speed fly Rolle: 2; Konsole: Nein .modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. .modify speed swim Rolle: 2; Konsole: Nein Syntax: .modify speed swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. .modify speed walk Rolle: 2; Konsole: Nein Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. .modify spell Rolle: 2; Konsole: Nein TODO .modify standstate Rolle: 2; Konsole: Nein Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid. .modify talentpoints Rolle: 2; Konsole: Nein Syntax: .modify talentpoints #amount Set free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward. .morph mount Rolle: 2; Konsole: Nein Syntax: .morph mount #displayid - Change the selected target's mount's model ID to #displayid. .morph reset Rolle: 2; Konsole: Nein Syntax: .morph reset - Doesn't use any parameters to reset the selected target's model .morph target Rolle: 2; Konsole: Nein Syntax: .morph target #displayid - Change the selected target's current model id to #displayid. .movegens Rolle: 2; Konsole: Nein Syntax: .movegens Show movement generators stack for selected creature or player. .mute Rolle: 1; Konsole: Ja Syntax: .mute [$playerName] $mutetime [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $mutetime time. Player can be offline. $mutetime: use a timestring like "1d15h33s". .mutehistory Rolle: 1; Konsole: Ja Syntax: .mutehistory $accountName. Shows mute history for an account. .nameannounce Rolle: 1; Konsole: Ja Syntax: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender. .neargrave Rolle: 2; Konsole: Nein Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). .notify Rolle: 1; Konsole: Ja Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen. .npc add Rolle: 2; Konsole: Nein Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid. .npc add formation Rolle: 2; Konsole: Nein Syntax: .npc add formation $leader Add selected creature to a leader's formation. .npc add item Rolle: 2; Konsole: Nein Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost. .npc add move Rolle: 2; Konsole: Nein Syntax: .npc add move #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. .npc add temp Rolle: 2; Konsole: Nein Syntax: .npc add temp Adds temporary NPC, not saved to database. .npc delete Rolle: 2; Konsole: Nein Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided) .npc delete item Rolle: 2; Konsole: Nein Syntax: .npc delete item #itemId Remove item #itemid from item list of selected vendor. .npc despawngroup Rolle: 2; Konsole: Nein Syntax: .npc despawngroup #groupId Despawns all creatures in the given spawn group. .npc do Rolle: 2; Konsole: Nein Syntax: .npc do $action Requests the NPC to perform DoAction with the specified ActionID. Used for testing scripts. .npc follow Rolle: 2; Konsole: Nein Syntax: .npc follow start Selected creature start follow you until death/fight/etc. .npc follow stop Rolle: 2; Konsole: Nein Syntax: .npc follow stop Selected creature (non pet) stop follow you. .npc guid Rolle: 2; Konsole: Nein Syntax: .npc guid Displays GUID, faction, NPC flags, Entry ID, Model ID for selected creature. .npc info Rolle: 2; Konsole: Nein Syntax: .npc info [#creature_guid] Display a list of details for the selected creature, or for the creature with the given GUID if no target is selected. When a creature is targeted or found in the current map, the list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor. When only a GUID is given and the creature is not in the current map, DB-stored data is shown (spawn ID, entry, phase, position, map, etc.). .npc load Rolle: 3; Konsole: Ja Syntax: .npc load #spawnId Load a creature spawn from the database into the world by its GUID. .npc move Rolle: 2; Konsole: Nein Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates. .npc near Rolle: 2; Konsole: Nein Syntax: .npc near #distance Returns all database creature spawns in a given distance. .npc playemote Rolle: 2; Konsole: Nein Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid. .npc say Rolle: 2; Konsole: Nein Syntax: .npc say $message Make selected creature say specified message. .npc set allowmove Rolle: 2; Konsole: Nein Syntax: .npc set allowmove Enable or disable movement creatures in world. Not implemented. .npc set data Rolle: 2; Konsole: Nein Syntax: .npc set data $field $data Sets data for the selected creature. Used for testing Scripting .npc set entry Rolle: 2; Konsole: Nein Syntax: .npc set entry $entry Switch selected creature with another entry from creature_template. - New creature.id value not saved to DB. .npc set faction original Rolle: 2; Konsole: Nein Syntax: .npc set faction original Revert the temporal faction of the selected creature. .npc set faction permanent Rolle: 2; Konsole: Nein Syntax: .npc set faction permanent #factionid Permanently set the faction of the selected creature to #factionid. .npc set faction temp Rolle: 2; Konsole: Nein Syntax: .npc set faction temp #factionid Temporarily set the faction of the selected creature to #factionid. .npc set flag Rolle: 2; Konsole: Nein Syntax: .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load. .npc set level Rolle: 2; Konsole: Nein Syntax: .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3. .npc set link Rolle: 2; Konsole: Nein Syntax: .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive. .npc set model Rolle: 2; Konsole: Nein Syntax: .npc set model #displayid Change the model id of the selected creature to #displayid. .npc set movetype Rolle: 2; Konsole: Nein Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints. .npc set phase Rolle: 2; Konsole: Nein Syntax: .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable.. .npc set spawntime Rolle: 2; Konsole: Nein Syntax: .npc set spawntime #time Adjust spawntime of selected creature to #time. #time: use a timestring like "10m30s". .npc set wanderdistance Rolle: 2; Konsole: Nein Syntax: .npc set wanderdistance #dist Adjust wander distance of selected creature to dist. .npc showloot Rolle: 2; Konsole: Nein Syntax: .npc showloot Shows the loot generated on the selected creature's corpse. .npc spawngroup Rolle: 2; Konsole: Nein Syntax: .npc spawngroup #groupId Spawns all creatures in the given spawn group. .npc tame Rolle: 2; Konsole: Nein Syntax: .npc tame Creates a player pet of the targeted creature. .npc textemote Rolle: 2; Konsole: Nein Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid. .npc whisper Rolle: 2; Konsole: Nein Syntax: .npc whisper #playername #text Make the selected npc whisper #text to #playername. .npc yell Rolle: 2; Konsole: Nein Syntax: .npc yell $message Make selected creature yell specified message. .opendoor Rolle: 2; Konsole: Nein Syntax: .opendoor [$range] Opens the nearest door within the range provided (default 5.0yd) .packetlog Rolle: 3; Konsole: Ja Syntax: .packetlog [on/off] Toggles to allow the character using the command to start to log their packets into the server, PacketLogFile needs to be set with a valid filename .pdump copy Rolle: 3; Konsole: Ja Syntax: .pdump copy $playerNameOrGUID $account [$newname] [$newguid] Copy character with name/guid $playerNameOrGUID into character list of $account with $newname, with first free or $newguid guid. .pdump load Rolle: 3; Konsole: Ja Syntax: .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. .pdump write Rolle: 3; Konsole: Ja Syntax: .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename. .pet create Rolle: 2; Konsole: Nein Syntax: .pet create Creates a pet of the selected creature. .pet delete Rolle: 3; Konsole: Ja Syntax: .pet delete $playerNameOrGUID #petNumber Deletes the pet with the given pet number belonging to the specified player. .pet learn Rolle: 2; Konsole: Nein Syntax: .pet learn Learn #spellid to pet. .pet list Rolle: 1; Konsole: Ja Syntax: .pet list $playerNameOrGUID Lists all pets owned by the specified player (id, entry, level, slot, name, type). .pet rename Rolle: 3; Konsole: Ja Exakte Parameter mit .help pet rename erfragen. Keine Datenbankhilfe vorhanden. .pet unlearn Rolle: 2; Konsole: Nein Syntax: .pet unlean unLearn #spellid to pet. .pinfo Rolle: 1; Konsole: Ja Syntax: .pinfo [$player_name/#GUID] Output account information and guild information for selected player or player find by $player_name or #GUID. .playall Rolle: 2; Konsole: Nein Syntax: .playall #soundid Player a sound to whole server. .player learn Rolle: 2; Konsole: Ja Syntax: .player learn #playername #spell [all]. .player unlearn Rolle: 2; Konsole: Ja Syntax: .player unlearn #playername #spell [all]. .playerbots account link Rolle: 0; Konsole: Nein Exakte Parameter mit .help playerbots account link erfragen. Keine Datenbankhilfe vorhanden. .playerbots account linkedAccounts Rolle: 0; Konsole: Nein Exakte Parameter mit .help playerbots account linkedAccounts erfragen. Keine Datenbankhilfe vorhanden. .playerbots account setKey Rolle: 0; Konsole: Nein Exakte Parameter mit .help playerbots account setKey erfragen. Keine Datenbankhilfe vorhanden. .playerbots account unlink Rolle: 0; Konsole: Nein Exakte Parameter mit .help playerbots account unlink erfragen. Keine Datenbankhilfe vorhanden. .playerbots bot Rolle: 0; Konsole: Nein Exakte Parameter mit .help playerbots bot erfragen. Keine Datenbankhilfe vorhanden. .playerbots debug bg Rolle: 2; Konsole: Ja Exakte Parameter mit .help playerbots debug bg erfragen. Keine Datenbankhilfe vorhanden. .playerbots gtask Rolle: 2; Konsole: Ja Exakte Parameter mit .help playerbots gtask erfragen. Keine Datenbankhilfe vorhanden. .playerbots pmon Rolle: 2; Konsole: Ja Exakte Parameter mit .help playerbots pmon erfragen. Keine Datenbankhilfe vorhanden. .playerbots rndbot Rolle: 2; Konsole: Ja Exakte Parameter mit .help playerbots rndbot erfragen. Keine Datenbankhilfe vorhanden. .pool info Rolle: 2; Konsole: Ja Syntax: .pool info #poolId Shows pool details: description, max active, all creature/gameobject/sub-pool members with active/inactive status. .pool lookup Rolle: 2; Konsole: Nein Syntax: .pool lookup Target a creature or stand near a gameobject to find which pool it belongs to and its current spawn status. .pooltools add Rolle: 2; Konsole: Nein Syntax: .pooltools add [radius] Adds nearby gameobjects to the pooling session. Default radius is 5y. .pooltools clear Rolle: 2; Konsole: Nein Syntax: .pooltools clear Clears the current pooling session. .pooltools def Rolle: 2; Konsole: Nein Syntax: .pooltools def #GameobjectID #Chance #GameobjectID #Chance (...) Defines the Gameobject entries to be detected along with their associated chances. .pooltools end Rolle: 2; Konsole: Nein Syntax: .pooltools end Logs the current pooling session and clears it. .pooltools remove Rolle: 2; Konsole: Nein Syntax: .pooltools remove Removes the last group from the pooling session. .pooltools start Rolle: 2; Konsole: Nein Syntax: .pooltools start #description Starts a pooling session with the specified description. .possess Rolle: 2; Konsole: Nein Syntax: .possess Possesses indefinitely the selected creature. .quest add Rolle: 2; Konsole: Ja Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. .quest complete Rolle: 2; Konsole: Ja Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. .quest remove Rolle: 2; Konsole: Ja Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. .quest reward Rolle: 2; Konsole: Ja Syntax: .quest reward #questId Grants quest reward to selected player and removes quest from his log (quest must be in completed state). .quest status Rolle: 2; Konsole: Ja Syntax: .quest status $id [$name]. Displays the selected player's status for the specified quest. .rbac account deny Rolle: 3; Konsole: Ja Exakte Parameter mit .help rbac account deny erfragen. Keine Datenbankhilfe vorhanden. .rbac account grant Rolle: 3; Konsole: Ja Exakte Parameter mit .help rbac account grant erfragen. Keine Datenbankhilfe vorhanden. .rbac account list Rolle: 3; Konsole: Ja Exakte Parameter mit .help rbac account list erfragen. Keine Datenbankhilfe vorhanden. .rbac account revoke Rolle: 3; Konsole: Ja Exakte Parameter mit .help rbac account revoke erfragen. Keine Datenbankhilfe vorhanden. .rbac list Rolle: 3; Konsole: Ja Syntax: .rbac list [#id] View list of all permissions. If #id is given will show only info for that permission. .recall Rolle: 2; Konsole: Nein Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you. .reload achievement_criteria_data Rolle: 3; Konsole: Ja Syntax: .reload achievement_criteria_data Reload achievement_criteria_data table. .reload achievement_reward Rolle: 3; Konsole: Ja Syntax: .reload achievement_reward Reload achievement_reward table. .reload achievement_reward_locale Rolle: 3; Konsole: Ja Syntax: .reload achievement_reward_locale Reload achievement_reward_locale table. .reload acore_string Rolle: 3; Konsole: Ja Syntax: .reload acore_string Reload acore_string table. .reload all Rolle: 3; Konsole: Ja Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloaded. .reload all achievement Rolle: 3; Konsole: Ja Syntax: .reload all achievement Reload achievement_reward, achievement_criteria_data tables. .reload all area Rolle: 3; Konsole: Ja Syntax: .reload all area Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables. .reload all gossips Rolle: 3; Konsole: Ja Syntax: .reload all gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables. .reload all item Rolle: 3; Konsole: Ja Syntax: .reload all item Reload page_text, item_enchantment_table tables. .reload all locales Rolle: 3; Konsole: Ja Syntax: .reload all locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. .reload all loot Rolle: 3; Konsole: Ja Syntax: .reload all loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run. .reload all npc Rolle: 3; Konsole: Ja Syntax: .reload all npc Reload npc_option, npc_trainer, npc vendor, points of interest tables. .reload all quest Rolle: 3; Konsole: Ja Syntax: .reload all quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. .reload all scripts Rolle: 3; Konsole: Ja Syntax: .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables. .reload all spell Rolle: 3; Konsole: Ja Syntax: .reload all spell Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. .reload antidos_opcode_policies Rolle: 3; Konsole: Ja Syntax: .reload antidos_opcode_policies Reloads antidos_opcode_policies table. .reload areatrigger Rolle: 3; Konsole: Ja Syntax: .reload areatrigger Reloads areatrigger table. .reload areatrigger_involvedrelation Rolle: 3; Konsole: Ja Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table. .reload areatrigger_tavern Rolle: 3; Konsole: Ja Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table. .reload areatrigger_teleport Rolle: 3; Konsole: Ja Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table. .reload auctions Rolle: 3; Konsole: Ja Syntax: .reload auctions Reload dynamic data tables from the database. .reload autobroadcast Rolle: 3; Konsole: Ja Syntax: .reload autobroadcast Reload autobroadcast table. .reload battleground_template Rolle: 3; Konsole: Ja Syntax: .reload battleground_template Reload Battleground Templates. .reload broadcast_text Rolle: 3; Konsole: Ja Syntax: .reload broadcast_text Reload broadcast_text table. .reload chat_filter Rolle: 3; Konsole: Ja Syntax: .reload chat_filter Reload the `chat_filter` table. .reload command Rolle: 3; Konsole: Ja Syntax: .reload command Reload command table. .reload conditions Rolle: 3; Konsole: Ja Reload conditions table. .reload config Rolle: 3; Konsole: Ja Syntax: .reload config Reload config settings (by default stored in worldserver.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. .reload creature_linked_respawn Rolle: 3; Konsole: Ja Syntax: .reload creature_linked_respawn Reload creature_linked_respawn table. .reload creature_loot_template Rolle: 3; Konsole: Ja Syntax: .reload creature_loot_template Reload creature_loot_template table. .reload creature_movement_override Rolle: 3; Konsole: Ja Syntax: .reload creature_movement_override Reload creature_movement_override table. .reload creature_onkill_reputation Rolle: 3; Konsole: Ja Syntax: .reload creature_onkill_reputation Reload creature_onkill_reputation table. .reload creature_questender Rolle: 3; Konsole: Ja Syntax: .reload creature_questender Reload creature_questender table. .reload creature_queststarter Rolle: 3; Konsole: Ja Syntax: .reload creature_queststarter Reload creature_queststarter table. .reload creature_template Rolle: 3; Konsole: Ja Syntax: .reload creature_template $entry Reload the specified creature's template. .reload creature_template_locale Rolle: 3; Konsole: Ja Syntax: .reload creature_template_locale Reload creature_template_locale table. .reload creature_text Rolle: 3; Konsole: Ja Syntax: .reload creature_text Reload creature_text table. .reload creature_text_locale Rolle: 3; Konsole: Ja Syntax: .reload creature_text_locale Reload creature_text_locale Table. .reload disables Rolle: 3; Konsole: Ja Syntax: .reload disables Reload disables table. .reload disenchant_loot_template Rolle: 3; Konsole: Ja Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table. .reload dungeon_access_requirements Rolle: 3; Konsole: Ja Syntax: .reload dungeon_access_requirements Reload dungeon_access_requirements table. .reload dungeon_access_template Rolle: 3; Konsole: Ja Syntax: .reload dungeon_access_template Reload dungeon_access_template table. .reload event_scripts Rolle: 3; Konsole: Ja Syntax: .reload event_scripts Reload event_scripts table. .reload fishing_loot_template Rolle: 3; Konsole: Ja Syntax: .reload fishing_loot_template Reload fishing_loot_template table. .reload game_event_npc_vendor Rolle: 3; Konsole: Ja Syntax: .reload game_event_npc_vendor Reload game_event_npc_vendor table. .reload game_graveyard Rolle: 3; Konsole: Ja Syntax: .reload game_graveyard Reload game_graveyard table. .reload game_tele Rolle: 3; Konsole: Ja Syntax: .reload game_tele Reload game_tele table. .reload gameobject_loot_template Rolle: 3; Konsole: Ja Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table. .reload gameobject_questender Rolle: 3; Konsole: Ja Syntax: .reload gameobject_questender\nReload gameobject_questender table. .reload gameobject_queststarter Rolle: 3; Konsole: Ja Syntax: .reload gameobject_queststarter Reload gameobject_queststarter table. .reload gameobject_template_locale Rolle: 3; Konsole: Ja Syntax: .reload gameobject_template_locale Reload gameobject_template_locale table. .reload gm_tickets Rolle: 3; Konsole: Ja Syntax: .reload gm_tickets Reload gm_tickets table. .reload gossip_menu Rolle: 3; Konsole: Ja Syntax: .reload gossip_menu Reload gossip_menu table. .reload gossip_menu_option Rolle: 3; Konsole: Ja Syntax: .reload gossip_menu_option Reload gossip_menu_option table. .reload gossip_menu_option_locale Rolle: 3; Konsole: Ja Syntax: .reload gossip_menu_option_locale Reload gossip_menu_option_locale table. .reload graveyard_zone Rolle: 3; Konsole: Ja Syntax: .reload graveyard_zone .reload item_enchantment_template Rolle: 3; Konsole: Ja Syntax: .reload item_enchantment_template Reload item_enchantment_template table. .reload item_loot_template Rolle: 3; Konsole: Ja Syntax: .reload item_loot_template Reload item_loot_template table. .reload item_set_name_locale Rolle: 3; Konsole: Ja Syntax: .reload item_set_name_locale Reload item_set_name_locale table. .reload item_set_names Rolle: 3; Konsole: Ja Syntax: .reload item_set_names Reload item_set_names table. .reload item_template_locale Rolle: 3; Konsole: Ja Syntax: .reload item_template_locale Reload item_template_locale table. .reload lfg_dungeon_rewards Rolle: 3; Konsole: Ja Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table. .reload mail_level_reward Rolle: 3; Konsole: Ja Syntax: .reload mail_level_reward Reload mail_level_reward table. .reload mail_loot_template Rolle: 3; Konsole: Ja Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table. .reload mail_server_template Rolle: 3; Konsole: Ja Syntax: .reload mail_server_template Reload server_mail_template table. .reload milling_loot_template Rolle: 3; Konsole: Ja Syntax: .reload milling_loot_template Reload milling_loot_template table. .reload module_string Rolle: 3; Konsole: Ja Syntax: .reload module_string .reload motd Rolle: 3; Konsole: Ja Syntax: .reload motd Reload motd table. .reload npc_spellclick_spells Rolle: 3; Konsole: Ja Syntax: .reload npc_spellclick_spells Reload npc_spellclick_spells table. .reload npc_text_locale Rolle: 3; Konsole: Ja Syntax: .reload npc_text_locale Reload npc_text_locale table. .reload npc_vendor Rolle: 3; Konsole: Ja Syntax: .reload npc_vendor Reload npc_vendor table. .reload page_text Rolle: 3; Konsole: Ja Syntax: .reload page_text Reload page_text table. You need to delete your client cache or change the cache number in the config in order for your players see the changes. .reload page_text_locale Rolle: 3; Konsole: Ja Syntax: .reload page_text_locale Reload page_text_locale table. You need to delete your client cache or change the cache number in config in order for your players see the changes. .reload pickpocketing_loot_template Rolle: 3; Konsole: Ja Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table. .reload player_loot_template Rolle: 3; Konsole: Ja Syntax: .reload player_loot_template Reload player_loot_template table. .reload points_of_interest Rolle: 3; Konsole: Ja Syntax: .reload points_of_interest Reload points_of_interest table. .reload points_of_interest_locale Rolle: 3; Konsole: Ja Syntax: .reload points_of_interest_locale Reload points_of_interest_locale table. .reload profanity_name Rolle: 3; Konsole: Ja Syntax: .reload profanity_name Reloads profanity_name table. .reload prospecting_loot_template Rolle: 3; Konsole: Ja Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table. .reload quest_greeting Rolle: 3; Konsole: Ja Syntax: .reload quest_greeting Reload quest_greeting table. .reload quest_offer_reward_locale Rolle: 3; Konsole: Ja Syntax: .reload quest_offer_reward_locale Reloads quest_offer_reward_locale table. .reload quest_poi Rolle: 3; Konsole: Ja Syntax: .reload quest_poi Reload quest_poi table. .reload quest_request_item_locale Rolle: 3; Konsole: Ja Syntax: .reload quest_request_item_locale Reloads quest_request_item_locale table. .reload quest_template Rolle: 3; Konsole: Ja Syntax: .reload quest_template Reload quest_template table. .reload quest_template_locale Rolle: 3; Konsole: Ja Syntax: .reload quest_template_locale Reload quest_template_locale table. .reload rbac Rolle: 3; Konsole: Ja Syntax: .reload rbac Reload rbac system. .reload reference_loot_template Rolle: 3; Konsole: Ja Syntax: .reload reference_loot_template Reload reference_loot_template table. .reload reputation_reward_rate Rolle: 3; Konsole: Ja Syntax: .reload reputation_reward_rate Reloads reputation_reward_rate table. .reload reputation_spillover_template Rolle: 3; Konsole: Ja Syntax: .reload reputation_spillover_template Reloads reputation_spillover_template table. .reload reserved_name Rolle: 3; Konsole: Ja Syntax: .reload reserved_name Reload reserved_name table. .reload skill_discovery_template Rolle: 3; Konsole: Ja Syntax: .reload skill_discovery_template Reload skill_discovery_template table. .reload skill_extra_item_template Rolle: 3; Konsole: Ja Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table. .reload skill_fishing_base_level Rolle: 3; Konsole: Ja Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table. .reload skinning_loot_template Rolle: 3; Konsole: Ja Syntax: .reload skinning_loot_template Reload skinning_loot_template table. .reload smart_scripts Rolle: 3; Konsole: Ja Syntax: .reload smart_scripts Reload smart_scripts table. .reload spawn_group Rolle: 3; Konsole: Ja Syntax: .reload spawn_group Reloads the spawn_group_template and spawn_group tables. .reload spell_area Rolle: 3; Konsole: Ja Syntax: .reload spell_area Reload spell_area table. .reload spell_bonus_data Rolle: 3; Konsole: Ja Syntax: .reload spell_bonus_data Reload spell_bonus_data table. .reload spell_cone Rolle: 3; Konsole: Ja Exakte Parameter mit .help reload spell_cone erfragen. Keine Datenbankhilfe vorhanden. .reload spell_group Rolle: 3; Konsole: Ja Syntax: .reload spell_group Reload spell_group table. .reload spell_group_stack_rules Rolle: 3; Konsole: Ja Syntax: .reload spell_group Reload spell_group_stack_rules table. .reload spell_linked_spell Rolle: 3; Konsole: Ja Usage: .reload spell_linked_spell Reloads the spell_linked_spell DB table. .reload spell_loot_template Rolle: 3; Konsole: Ja Syntax: .reload spell_loot_template Reload spell_loot_template table. .reload spell_pet_auras Rolle: 3; Konsole: Ja Syntax: .reload spell_pet_auras Reload spell_pet_auras table. .reload spell_proc Rolle: 3; Konsole: Ja Syntax: .reload spell_proc Reload spell_proc table. .reload spell_required Rolle: 3; Konsole: Ja Syntax: .reload spell_required Reload spell_required table. .reload spell_scripts Rolle: 3; Konsole: Ja Syntax: .reload spell_scripts Reload spell_scripts table. .reload spell_target_position Rolle: 3; Konsole: Ja Syntax: .reload spell_target_position Reload spell_target_position table. .reload spell_threats Rolle: 3; Konsole: Ja Syntax: .reload spell_threats Reload spell_threats table. .reload trainer Rolle: 3; Konsole: Ja Syntax: .reload trainer Reloads trainer,trainer_locale,trainer_spell and creature_default_trainer tables. .reload vehicle_accessory Rolle: 3; Konsole: Ja Syntax: .reload vehicle_accessory Reloads GUID-based vehicle accessory definitions from the database. .reload vehicle_template_accessory Rolle: 3; Konsole: Ja Syntax: .reload vehicle_template_accessory Reloads entry-based vehicle accessory definitions from the database. .reload warden_action Rolle: 3; Konsole: Ja Syntax: .reload warden_action Reloads warden_action table. .reload waypoint_data Rolle: 3; Konsole: Ja Syntax: .reload waypoint_data will reload waypoint_data table. .reload waypoint_scripts Rolle: 3; Konsole: Ja Syntax: .reload waypoint_scripts Reload waypoint_scripts table. .reset achievements Rolle: 3; Konsole: Ja Syntax: .reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. .reset all Rolle: 3; Konsole: Ja Syntax: .reset all spells Syntax: .reset all talents Syntax: .reset all honor Syntax: .reset all arena Requests a reset of spells or talents (including talents for all of a character's pets, if any) at the next login for each existing character, or immediately resets honor points or arena points for all characters. .reset honor Rolle: 3; Konsole: Ja Syntax: .reset honor [Playername] Reset all honor data for targeted character. .reset items all Rolle: 3; Konsole: Ja Syntax : .reset items all #playername Delete all items in the selected player's inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab). #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items allbags Rolle: 3; Konsole: Ja Syntax : .reset items allbags #playername Delete all items in the selected player's inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab) This command also deletes the bags. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items bags Rolle: 3; Konsole: Ja Syntax : .reset items bags #playername Delete all items in the selected player's bags. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items bank Rolle: 3; Konsole: Ja Syntax : .reset items bank #playername Delete all items in the selected player's bank. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items currency Rolle: 3; Konsole: Ja Syntax : .reset items currency #playername Delete all items in the selected player's currencies list. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items equipped Rolle: 3; Konsole: Ja Syntax : .reset items equipped #playername Delete all items equipped on the target player. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items keyring Rolle: 3; Konsole: Ja Syntax : .reset items keyring #playername Delete all items in the selected player's keyring. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset items vendor_buyback Rolle: 3; Konsole: Ja Syntax : .reset items vendor_buyback #playername Delete all items in the selected player's vendor buyback tab. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player. .reset level Rolle: 3; Konsole: Ja Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. .reset spells Rolle: 3; Konsole: Ja Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character. .reset stats Rolle: 3; Konsole: Ja Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level. .reset talents Rolle: 3; Konsole: Ja Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any. .respawn Rolle: 2; Konsole: Nein Syntax: .respawn Respawn the selected unit without waiting respawn time expiration. .respawn all Rolle: 3; Konsole: Nein Syntax: .respawn all Respawn all nearest creatures and GO without waiting respawn time expiration. .respawn creature entry Rolle: 2; Konsole: Ja Syntax: .respawn creature entry #entry [#mapId [#instanceId]] In-game: forces all creatures with the given #entry to respawn on the current map. Console: specify #mapId (required) and optionally #instanceId. Pooled creatures are skipped in the queue phase to prevent duplicate spawns. .respawn creature guid Rolle: 2; Konsole: Ja Syntax: .respawn creature guid #spawnGuid Forces the creature with the given spawn GUID (database GUID) to respawn. Usable from console. .respawn gameobject entry Rolle: 2; Konsole: Ja Syntax: .respawn gameobject entry #entry [#mapId [#instanceId]] In-game: forces all gameobjects with the given #entry to respawn on the current map. Console: specify #mapId (required) and optionally #instanceId. Pooled gameobjects are skipped in the queue phase to prevent duplicate spawns. .respawn gameobject guid Rolle: 2; Konsole: Ja Syntax: .respawn gameobject guid #spawnGuid Forces the gameobject with the given spawn GUID (database GUID) to respawn. Usable from console. .revive Rolle: 2; Konsole: Ja Syntax: .revive Revive the selected player. If no player is selected, it will revive you. .save Rolle: 0; Konsole: Nein Syntax: .save Saves your character. .saveall Rolle: 3; Konsole: Ja Syntax: .saveall Save all characters in game. .send items Rolle: 2; Konsole: Ja Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN] Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. .send mail Rolle: 2; Konsole: Ja Syntax: .send mail #playername "#subject" "#text" Send a mail to a player. Subject and mail text must be in "". .send message Rolle: 2; Konsole: Ja Syntax: .send message $playername $message Send screen message to player from ADMINISTRATOR. .send money Rolle: 2; Konsole: Ja Syntax: .send money #playername "#subject" "#text" #money Send mail with money to a player. Subject and mail text must be in "". .server corpses Rolle: 3; Konsole: Ja Syntax: .server corpses Triggering corpses expire check in world. .server debug Rolle: 3; Konsole: Ja Syntax: .server debug Shows detailed information about the server setup, useful when reporting a bug. .server exit Rolle: 3; Konsole: Ja Syntax: .server exit Terminate AzerothCore NOW. Exit code 0. .server idlerestart Rolle: 3; Konsole: Ja Syntax: .server idlerestart #delay Restart the server after #delay if no active connections are present (no players). Use #exist_code or 2 as program exist code. #delay: use a timestring like "1h15m30s". .server idlerestart cancel Rolle: 3; Konsole: Ja Syntax: .server idlerestart cancel Cancel the restart/shutdown timer if any. .server idleshutdown Rolle: 3; Konsole: Ja Syntax: .server idleshutdown #delay [#exist_code] Shut the server down after #delay if no active connections are present (no players). Use #exist_code or 0 as program exist code. #delay: use a timestring like "1h15m30s". .server idleshutdown cancel Rolle: 3; Konsole: Ja Syntax: .server idleshutdown cancel Cancel the restart/shutdown timer if any. .server info Rolle: 0; Konsole: Ja Syntax: .server info Display server version and the number of connected players. .server motd Rolle: 3; Konsole: Ja Syntax: .server motd Show server Message of the day. .server restart Rolle: 3; Konsole: Ja Syntax: .server restart #delay Restart the server after #delay. Use #exist_code or 2 as program exist code. #delay: use a timestring like "1h15m30s". .server restart cancel Rolle: 3; Konsole: Ja Syntax: .server restart cancel Cancel the restart/shutdown timer if any. .server set closed Rolle: 3; Konsole: Ja Syntax: server set closed on/off Sets whether the world accepts new client connectsions. .server set loglevel Rolle: 3; Konsole: Ja Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6) .server set motd Rolle: 3; Konsole: Ja Syntax: .server set motd Optional($realmId) Optional($locale) $MOTD Set server Message of the day for the specified $realmId. If $realmId is not provided it will update for the current realm. Use $realmId -1 to set motd for all realms. If $locale is not provided enUS will be used. .server set security Rolle: 3; Konsole: Ja Syntax: .server set security $level Sets the minimum account security level (0 = player, 1 = moderator, 2 = gamemaster, 3 = administrator) allowed to log into the current realm. Updates realmlist.allowedSecurityLevel and applies immediately. .server shutdown Rolle: 3; Konsole: Ja Syntax: .server shutdown #delay [#exit_code] Shut the server down after #delay. Use #exit_code or 0 as program exit code. #delay: use a timestring like "1h15m30s". .server shutdown cancel Rolle: 3; Konsole: Ja Syntax: .server shutdown cancel Cancel the restart/shutdown timer if any. .setskill Rolle: 2; Konsole: Nein Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. .settings announcer Rolle: 2; Konsole: Nein Syntax: .settings announcer . Disables receiving announcements. Valid announcement types are: 'autobroadcast', 'arena', 'bg', 'pvpstart' and 'pvpall' .showarea Rolle: 2; Konsole: Nein Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. .skirmish Rolle: 2; Konsole: Nein Syntax: .skirmish [arena] [XvX] [Nick1] [Nick2] ... [NickN] [arena] can be "all" or comma-separated list of possible arenas (NA, BE, RL, DS, RV). [XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode. .skrabi bleiben Rolle: 3; Konsole: Nein Kompazio wartet am Ort und schützt dich in seiner Nähe. .skrabi folgen Rolle: 3; Konsole: Nein Kompazio folgt dir wieder und beschützt dich. .skrabi pause Rolle: 3; Konsole: Nein Kompazio vorübergehend entlassen. Beim nächsten Login erscheint er wieder. .skrabi rufen Rolle: 3; Konsole: Nein Kompazio rufen und folgen lassen. Nur der konfigurierte Betreiber. .spect Rolle: 0; Konsole: Nein Syntax: .spect $subcommand Type .spect to see the list of possible subcommands or .help spect $subcommand to see info on subcommands. .spect leave Rolle: 0; Konsole: Nein Syntax: .spect leave Leave an arena you are spectating. .spect reset Rolle: 0; Konsole: Nein Syntax: .spect reset Reset various values related to spectating. .spect spectate Rolle: 0; Konsole: Nein Syntax: .spect spectate #name Begin spectating the given player. .spect version Rolle: 0; Konsole: Nein Syntax: .spect version #version Verify addon version for arena spectating. .spect watch Rolle: 0; Konsole: Nein Syntax: .spect watch #name Begin watching the given player. .spellinfo all Rolle: 2; Konsole: Ja Syntax: .spellinfo all #spellid Displays all available data for spell #spellid including attributes, general properties, effects and targets. .spellinfo attributes Rolle: 2; Konsole: Ja Syntax: .spellinfo attributes #spellid Displays basic info and attribute flags for spell #spellid including SpellAttr0-7, custom attributes, stances, dispel type and mechanic. .spellinfo effects Rolle: 2; Konsole: Ja Syntax: .spellinfo effects #spellid Displays effect data for spell #spellid including effect type, aura type, base points, multipliers, misc values, mechanic, trigger spell, amplitude and class mask per effect. .spellinfo targets Rolle: 2; Konsole: Ja Syntax: .spellinfo targets #spellid Displays target data for spell #spellid including target mask, creature type, max affected targets, and per-effect TargetA, TargetB, radius and chain targets. .string Rolle: 3; Konsole: Nein Syntax: .string #id [#locale] .summon Rolle: 2; Konsole: Nein Syntax: .summon [$charactername] Teleport the given character to you. Character can be offline. .teleport Rolle: 2; Konsole: Nein Syntax: .teleport #location Teleport player to a given location. .teleport add Rolle: 2; Konsole: Nein Syntax: .teleport add $name Add current your position to .teleport command target locations list with name $name. .teleport del Rolle: 2; Konsole: Ja Syntax: .teleport del $name Remove location with name $name for .teleport command locations list. .teleport group Rolle: 2; Konsole: Nein Syntax: .teleport group#location Teleport a selected player and his group members to a given location. .teleport name Rolle: 2; Konsole: Ja Syntax: .teleport name [#playername] #location Teleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to "$home" (without quotes). .teleport name npc guid Rolle: 2; Konsole: Ja Syntax: .teleport name id #playername #creatureSpawnId Teleport the given character to creature with spawn id #creatureSpawnId. Character can be offline. .teleport name npc id Rolle: 2; Konsole: Ja Syntax: .teleport name id #playername #creatureId Teleport the given character to first found creature with id #creatureId. Character can be offline. .teleport name npc name Rolle: 2; Konsole: Ja Syntax: .teleport name id #playername #creatureName Teleport the given character to first found creature with name (must match exactly) #creatureName. Character can be offline. .ticket assign Rolle: 1; Konsole: Ja Usage: .ticket assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master. .ticket close Rolle: 1; Konsole: Ja Usage: .ticket close $ticketid. Closes the specified ticket. Does not delete permanently. .ticket closedlist Rolle: 1; Konsole: Ja Displays a list of closed GM tickets. .ticket comment Rolle: 1; Konsole: Ja Usage: .ticket comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket. .ticket complete Rolle: 1; Konsole: Ja Syntax: .ticket complete #ticketID Mark a ticket of the given ID as complete. .ticket delete Rolle: 3; Konsole: Ja Usage: .ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. .ticket escalate Rolle: 1; Konsole: Ja Syntax: .ticket escalate #ticketID Add a ticket of the given ID to the escalation queue. .ticket escalatedlist Rolle: 1; Konsole: Ja Syntax: .ticket escalatedlist Return all open tickets in the escalation queue. .ticket list Rolle: 1; Konsole: Ja Displays a list of open GM tickets. .ticket onlinelist Rolle: 1; Konsole: Ja Displays a list of open GM tickets whose owner is online. .ticket reset Rolle: 3; Konsole: Ja Syntax: .ticket reset Removes all closed tickets and resets the counter, if no pending open tickets are existing. .ticket response append Rolle: 1; Konsole: Ja Add a response Syntax: ticket response append $ticketId $response .ticket response appendln Rolle: 1; Konsole: Ja Add a response to a new line. Syntax: ticket response appendln $ticketId $response .ticket response delete Rolle: 1; Konsole: Ja Delete a ticket response Syntax: ticket response delete $ticketId .ticket response show Rolle: 1; Konsole: Ja Show a ticket response Syntax: ticket response show $ticketId .ticket togglesystem Rolle: 3; Konsole: Ja Syntax: .ticket togglesystem Toggle whether tickets are allowed or disallowed. .ticket unassign Rolle: 1; Konsole: Ja Usage: .ticket unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master. .ticket viewid Rolle: 1; Konsole: Ja Usage: .ticket viewid $ticketid. Returns details about specified ticket. Ticket must be open and not deleted. .ticket viewname Rolle: 1; Konsole: Ja Usage: .ticket viewname $creatorname. Returns details about specified ticket. Ticket must be open and not deleted. .titles add Rolle: 2; Konsole: Nein Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player. .titles current Rolle: 2; Konsole: Nein Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list. .titles remove Rolle: 2; Konsole: Nein Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player. .titles set mask Rolle: 2; Konsole: Nein Syntax: .titles set mask #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field .transmog Rolle: 0; Konsole: Nein Syntax: .transmog Allows seeing transmogrified items and the transmogrifier NPC. .transmog add Rolle: 1; Konsole: Ja Syntax: .transmog add $player $item Adds an item to a player's appearance collection. .transmog add set Rolle: 1; Konsole: Ja Syntax: .transmog add set $player $itemSet Adds items of an item set to a player's appearance collection. .transmog check Rolle: 2; Konsole: Ja Syntax: .transmog check $player $destItem $srcItem Runs a full diagnostic on whether $srcItem can be applied as appearance on $destItem for $player. Works for offline players and from console. Outputs one summary line per section showing failures only. .transmog claim Rolle: 0; Konsole: Nein Syntax: .transmog claim [item link] .transmog claim .transmog claim all Claims the appearance of an item in your bags without equipping it, binding the item to you. Provide a shift-clicked item link, a bag and slot position (bag 0 = backpack, 1-4 = equipped bags; slots start at 1), or "all" to claim every new appearance in your bags. .transmog disclaimer Rolle: 0; Konsole: Nein Syntax: .transmog disclaimer Toggles the set bonus disclaimer notice shown when transmogrifying set items. .transmog interface Rolle: 0; Konsole: Nein Syntax: .transmog interface Enables transmogrifier "vendor" interface, allowing appearance previews. DISCLAIMER: If you have too many appearances, some will not be displayed due to a client limitation. In that case, disable this option. .transmog portable Rolle: 0; Konsole: Nein Syntax: .transmog portable Summons the Ethereal Warpweaver, a portable version of the transmogrification NPC. .transmog reload Rolle: 3; Konsole: Ja Exakte Parameter mit .help transmog reload erfragen. Keine Datenbankhilfe vorhanden. .transmog sync Rolle: 0; Konsole: Nein Syntax: .transmog sync Syncs transmog addon appearances with the server. .unaura Rolle: 2; Konsole: Nein Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit. .unban account Rolle: 1; Konsole: Ja Syntax: .unban account $Name Unban accounts for account name pattern. .unban character Rolle: 1; Konsole: Ja Syntax: .unban character $Name Unban accounts for character name pattern. .unban ip Rolle: 1; Konsole: Ja Syntax : .unban ip $Ip Unban accounts for IP pattern. .unban playeraccount Rolle: 1; Konsole: Ja Syntax: .unban playeraccount #name Unban accounts for character name pattern. .unbindsight Rolle: 2; Konsole: Nein Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target. .unfreeze Rolle: 2; Konsole: Nein Syntax: .unfreeze (#player) "Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target. .unlearn Rolle: 2; Konsole: Nein Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned. .unmute Rolle: 1; Konsole: Ja Syntax: .unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline. .unpossess Rolle: 2; Konsole: Nein Syntax: .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. .unstuck Rolle: 0; Konsole: Ja Syntax: .unstuck $playername [inn/graveyard/startzone] Teleports specified player to specified location. Default location is player's current hearth location. .wchange Rolle: 2; Konsole: Nein Syntax: .wchange #weathertype #grade Set current weather to #weathertype with an intensity of #grade. #weathertype can be 0 for fine, 1 for rain, 2 for snow, 3 for storm, 86 for thunders, 90 for blackrain. #grade is a float value from 0.0 (disabled) to 1.0 (maximum intensity). .whispers Rolle: 1; Konsole: Nein Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting. .worldstate scourgeinvasion battleswon Rolle: 2; Konsole: Ja Syntax: .worldstate scourgeinvasion battleswon Adjusts the Scourge Invasion battles won count by (can be negative). .worldstate scourgeinvasion show Rolle: 2; Konsole: Ja Syntax: .worldstate scourgeinvasion show Displays the current status of the Scourge Invasion. .worldstate scourgeinvasion startzone Rolle: 2; Konsole: Ja Syntax: .worldstate scourgeinvasion startzone Starts a Scourge Invasion event in the zone specified by . Valid zone IDs: 0-7. .worldstate scourgeinvasion state Rolle: 2; Konsole: Ja Syntax: .worldstate scourgeinvasion state Sets the Scourge Invasion state. Valid values: 0: Disabled 1: Enabled .worldstate sunsreach counter Rolle: 2; Konsole: Ja Syntax: .worldstate sunsreach counter Sets a Suns Reach worldstate counter and displays current Suns Reach status. .worldstate sunsreach gate Rolle: 2; Konsole: Ja Syntax: .worldstate sunsreach gate . Sets the phase of Sunwell Plateau Gate. Valid values are: 0: All Gates Closed 1: Gate 1 Agamath Open 2: Gate 2 Rohendar Open 3: Gate 3 Archonisus Open. .worldstate sunsreach gatecounter Rolle: 2; Konsole: Ja Syntax: .worldstate sunsreach gatecounter Sets a Sunwell gate progression counter and displays current Suns Reach gate status. .worldstate sunsreach phase Rolle: 2; Konsole: Ja Syntax: .worldstate sunsreach phase . Sets the phase of Sun's Reach. Valid values are: 0: Staging Area 1: Sanctum 2: Armory 3: Harbor. .worldstate sunsreach status Rolle: 2; Konsole: Ja Syntax: .worldstate sunsreach status Displays current Suns Reach and Sunwell gate progression status. .worldstate sunsreach subphase Rolle: 2; Konsole: Ja Syntax: .worldstate sunsreach subphase . Sets the subphase mask of Sun's Reach. Valid values are: 1: Portal 2: Anvil 4: Alchemy Lab 8: Monument 15: All. .wp add Rolle: 2; Konsole: Nein Syntax: .wp add Add a waypoint for the selected creature at your current position. .wp event Rolle: 2; Konsole: Nein Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands. .wp load Rolle: 2; Konsole: Nein Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data. .wp modify Rolle: 2; Konsole: Nein Syntax: .wp modify $option [$value] Change the selected waypoint (show the path with .wp show on and target a waypoint first). del - delete the waypoint move - move the waypoint to your position delay $milliseconds - wait time at the waypoint action $id - waypoint_scripts id to run at the waypoint action_chance $percent - chance to run that action move_type $type - 0 walk, 1 run, 2 land, 3 takeoff .wp reload Rolle: 3; Konsole: Nein Syntax: .wp reload $pathid Load path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid .wp show Rolle: 2; Konsole: Nein Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) - Show path off - Hide path info $selected_waypoint - Show info for selected waypoint. .wp unload Rolle: 2; Konsole: Nein Syntax: .wp unload Unload path for selected creature. .wpgps Rolle: 2; Konsole: Nein Syntax: .wpgps Output current position to sql developer log as partial SQL query to be used in pathing (formated for waypoint_data table). Use .wpgps sai for waypoint (SAI) table format. BOT-KOMMANDOS Als /whisper BOTNAME KOMMANDO senden. Manche Kommandos benötigen zusätzliche Parameter und einen passenden Kontext. Klasse und aktive Strategien können verfügbare Aktionen einschränken. accept add all loot attack attackers aura autogear autogear bis b bank buff c calc cancel aquatic form cancel bear form cancel cat form cancel dire bear form cancel moonkin form cancel travel form cancel tree form cast castnc cdebug chat cheat co craft cs de debug destroy disperse dps drink drop e emblems emote enter vehicle equip equip upgrade flag flee focus heal follow formation gb gbank ginvite give leader glyph equip glyphs go grind guild demote guild leave guild promote guild remove help home inv inventory invite items leave leave vehicle lfg ll log loot all los mail maintenance max dps move from group nc nt open items outfit pet pet attack position pull pull back pull rti pvp stats q qi quests r ra range ready rebuff release remove glyph rep repair reputation reset botAI revive roll rpg do quest rpg status rti rtsc runaway s save mana sendmail share spell spells ss stance stats stay summon t talents talk tame tank attack target target me taxi teleport trainer u ue unlock items unlock traded item use wait for attack time warning who wipe wts